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3do_pyr_gem_eye.3do
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Text File
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1999-11-15
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9KB
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195 lines
# MODEL 'pyr_gem_eye.3do' created from 'D:\J3DArt\Resource\3do\pyr_gem_eye.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:gem_4eye_front.mat
1:gem_4eye_ball.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.008000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.008000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME gem_eye
RADIUS 0.013000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 20
# num: x: y: z: i:
0: -0.013000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.009192 0.000000 0.005657 0.000000 0.000000 0.000000 1.000000
2: 0.000000 0.000000 0.008000 0.000000 0.000000 0.000000 1.000000
3: -0.006500 0.005000 0.000000 0.000000 0.000000 0.000000 1.000000
4: 0.000000 0.005000 0.004000 0.000000 0.000000 0.000000 1.000000
5: 0.009192 0.000000 0.005657 0.000000 0.000000 0.000000 1.000000
6: 0.013000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
7: 0.006500 0.005000 0.000000 0.000000 0.000000 0.000000 1.000000
8: 0.009192 0.000000 -0.005657 0.000000 0.000000 0.000000 1.000000
9: 0.000000 0.000000 -0.008000 0.000000 0.000000 0.000000 1.000000
10: 0.000000 0.005000 -0.004000 0.000000 0.000000 0.000000 1.000000
11: -0.009192 0.000000 -0.005657 0.000000 0.000000 0.000000 1.000000
12: -0.006500 -0.005000 0.000000 0.000000 0.000000 0.000000 1.000000
13: 0.000000 -0.005000 0.004000 0.000000 0.000000 0.000000 1.000000
14: 0.006500 -0.005000 0.000000 0.000000 0.000000 0.000000 1.000000
15: 0.000000 -0.005000 -0.004000 0.000000 0.000000 0.000000 1.000000
16: -0.005000 0.000000 0.005000 0.000000 0.000000 0.000000 1.000000
17: 0.005000 0.000000 0.005000 0.000000 0.000000 0.000000 1.000000
18: 0.005000 0.000000 -0.005000 0.000000 0.000000 0.000000 1.000000
19: -0.005000 0.000000 -0.005000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 19
0: 0.738095 -0.500001
1: 0.836717 -0.836718
2: 0.500000 -0.738095
3: 0.976191 -0.500000
4: 0.500000 -0.976191
5: 0.163282 -0.836718
6: 0.261905 -0.500000
7: 0.023810 -0.500000
8: 0.163282 -0.163283
9: 0.500000 -0.261905
10: 0.500000 -0.023809
11: 0.836717 -0.163283
12: 0.738095 -0.500001
13: 0.500000 -0.738096
14: 0.261905 -0.500000
15: 0.000500 -0.000500
16: 0.999500 -0.000500
17: 0.999501 -0.999500
18: 0.000500 -0.999501
VERTEX NORMALS
# num: x: y: z:
0: -1.000000 0.000001 0.000001
1: -0.543664 0.000000 0.839303
2: 0.000000 0.000000 1.000000
3: -0.405161 0.914245 0.000000
4: 0.000000 0.824474 0.565900
5: 0.543665 0.000000 0.839303
6: 1.000000 -0.000001 -0.000001
7: 0.405161 0.914245 -0.000001
8: 0.543664 -0.000001 -0.839303
9: 0.000000 -0.000001 -1.000000
10: 0.000000 0.824474 -0.565901
11: -0.543665 0.000000 -0.839303
12: -0.405161 -0.914245 0.000000
13: 0.000000 -0.824474 0.565900
14: 0.405161 -0.914246 0.000000
15: 0.000000 -0.824474 -0.565900
16: 0.000000 1.000000 0.000000
17: 0.000000 1.000000 0.000000
18: 0.000000 1.000000 0.000000
19: 0.000000 1.000000 0.000000
FACES 27
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 0 1, 1 4, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 3 1, 1 3, 0
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 4 4, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 2 5, 5 7, 6
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 4 5, 5 4, 2
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 6, 7 7, 6
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 6 8, 8 10, 9
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 7 8, 8 7, 6
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 8 9, 10 10, 9
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 9 11, 11 3, 0
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 10 11, 11 10, 9
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 11 0, 3 3, 0
12: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 2 7, 6 10, 9 3, 0
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 12, 12 13, 13
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 3 12, 12
15: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 4 1, 1 13, 13
16: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 13, 13 14, 14
17: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 2, 4 13, 13
18: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 7 5, 5 14, 14
19: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 8 14, 14 15, 9
20: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 8 6, 7 14, 14
21: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 10 8, 8 15, 9
22: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 11 15, 9 12, 12
23: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 11 9, 10 15, 9
24: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 3 11, 11 12, 12
25: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 14 13, 13 12, 12 15, 9
26: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 15 19, 16 16, 17 17, 18
FACE NORMALS
# num: x: y: z:
0: -0.328081 0.779831 0.533129
1: -0.564057 0.733276 0.379666
2: -0.195215 0.612676 0.765845
3: 0.328080 0.779831 0.533130
4: 0.195215 0.612676 0.765845
5: 0.564058 0.733275 0.379666
6: 0.328080 0.779831 -0.533130
7: 0.564058 0.733275 -0.379667
8: 0.195215 0.612676 -0.765845
9: -0.328080 0.779831 -0.533129
10: -0.195215 0.612676 -0.765845
11: -0.564057 0.733276 -0.379665
12: 0.000000 1.000000 -0.000001
13: -0.328079 -0.779831 0.533130
14: -0.564058 -0.733275 0.379667
15: -0.195215 -0.612677 0.765845
16: 0.328079 -0.779831 0.533129
17: 0.195215 -0.612677 0.765845
18: 0.564057 -0.733276 0.379665
19: 0.328079 -0.779831 -0.533130
20: 0.564057 -0.733276 -0.379666
21: 0.195215 -0.612678 -0.765844
22: -0.328078 -0.779831 -0.533131
23: -0.195214 -0.612678 -0.765844
24: -0.564058 -0.733275 -0.379666
25: 0.000000 -1.000000 0.000000
26: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 gem_eye